Today we are launching a new site that would help us spread the word about Phalcon and show where Phalcon is used, whether this is production applications, hobby projects or tutorials.

Introducing builtwith.phalcon.io

Taking the example from our friends at AngularJS we have cloned their repository and we have Phalcon-ized it. Special thanks to the AngularJS team as well as Ole Aass (website) who is leading the project.

We are today releasing the much awaited 1.3.2 version.

This version has a ton of contributions from our community and fixes to the framework. We thank everyone that has worked on this release, especially with their contributions both to 1.3.2 and our work in progress 2.0.0.

Many thanks to dreamsxin, mruz, kjdev, Cinderella-Man, andreadelfino, kfll, brandonlamb, zacek, joni, wandersonwhcr, kevinhatry, alkana and many others that have contributed either on Github or through discussion in our forum.

Eight months ago we announced the creation of a new high-level compiled language called Zephir which we used to completely rewrite Phalcon 2.0.

Zephir’s purpose is to offer a new and easier syntax of writing PHP extensions, translating its PHP/JS inspired syntax to C instructions and thus allowing more and more developers to be involved with the project. In addition, it offers the ability to create new PHP extensions without the need to know C or any of the PHP internals.

For us and thanks to Zephir, the development of Phalcon is now more enjoyable. We have to deal less and less with low-level details and our base code is more readable for anyone who wants to understand, contribute and improve Phalcon.

Yesterday (2014-04-05) we had our first Phalcon community hangout. The main purpose of the hangout was to meet the community, discuss about what Phalcon is and what our future steps are, and hear news, concerns, success stories from the community itself.

We are excited to announce that the first Phalcon community hangout was a great success!

Today, we have an important announcement to make. A few weeks ago we received an interesting proposal from an important japanese video-game company. They wanted us to create a game that would help children to become interested in web programming including open source alternatives like Phalcon. We are no way video game experts, but we decided to give it a try and the result is simply amazing.

“Pokémon: Phalcon Edition” is a new member of this saga and it is sure to be one of the favorite of its fans.

As with any project, statistics are always good to have around. Whether this is personal curiosity or showing off, statistics help us make decisions.

For those that are wondering what languages are used to make Phalcon, below is a table that might prove helpful.

The output has been created with cloc.

Right after our 2 year celebration and several months of development, more than 1,500 commits and a lot of improvements and fixes, Phalcon 1.3 is finally released!

Many important internal aspects of Phalcon have been rewritten and enhanced without breaking compatibility with older versions.

Phalcon 1.3 consolidates the research, testing and implementation of new ways to improve the performance in the Phalcon kernel, which is also the heart of the extensions created by Zephir in Phalcon 2.0.

We are humans. We want to better ourselves. Taking different paths and exploring new opportunities we all want to make the world a better place for everyone that lives in it.

This has been the drive of many innovators throughout the years, who, through determination and hard work, made a difference, changed minds, offering tools and ideas that made and make our lives easier.

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We’re very excited to announce the release of Phalcon 2.0 Alpha 1!

This release showcases yet another huge step forward in Phalcon releases.

Unlike previous versions of Phalcon, most of this version is written in Zephir. Zephir is a new language that we have been developing for several months now, which is specifically intended to ease the creation of extensions for PHP.

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